However, as I got used to the jump-scares and darkness and the action picked up the pace, the game didn't develop into anything interesting. The early parts, while you felt more isolated, defenceless, and didn't know what to expect had something of a survival horror feel to them. It failed to live up to the greatness of the originals, but the switch to small-scale, close-quarters encounters in dark areas with emphasis on horror was interesting. The combat and weapon upgrades were unexpectedly quite good, even if the setting and atmosphere lacked what Return had.Īs for Doom 3, it's reasonably fun for what it is, but it's still a disappointment. To my surprise, I enjoyed Wolfenstein from 2009 in spite of its bearing some typical signs of a standard triple-A, designed-by-committee, multiplatform shooter. This isn't that surprising either considering Gray Matter Interactive's earlier games: Redneck Rampage or Kingpin-they had interesting concepts but the execution was weak (the first hub in the latter was very good, though). I wasn't good at shooters when I played through it so perhaps I shouldn't speak about the later parts of the game, but I recently replayed it up to the mission with the friendly tank and it just wasn't fun. Perhaps the later levels in Return with more powerful enemies were better. Medal of Honor: Allied Assault was mentioned, but that one also felt interesting mostly for the atmosphere and a few elaborately-scripted missions rather than the base gameplay. The kind of semi-realism that games like these seemed to introduce in the early 2000s, with many hitscan enemies, less abstract level design, and fewer ‘gamey’ design elements, didn't amount to much of interest in most cases. The Nazi occult theme is nice and certain sections do have somewhat interesting, tense combat (the undead in the crypts, the special units), but overall the game felt bland. I played Return to Castle Wolfenstein years after its release and never really understood its popularity. I'm sure those generic "CIA Shooter" games you see in the budget bin for £2.99 offer more variety and better gameplay. They even managed to fuck up the normal maps on them, which for a game hyped as the most "next gen" of the time was pretty funny. The weapons also sucked, probably less gratifying than Daikatanas (the only other game I can recall where everything was locked to burst). The bigger encounters, like setup ambushes were scripted, with no noticable difference on reload. When the gameworld mostly consisted of copy/paste, dull, narrow,coridoors with a totally linear layout, it's so hard to guess which direction your gun needs to be pointing! Not much room for them to display 1337 AI either, they barely had room to dodge most of the time. The supposedly great AI made no difference to the difficulty. :raeg: WTF is with the FEAR love around here? It was fucking awful. Doom3 was just complete shite, once you got over the graphics (about 20 mins). RTCW had better gameplay overall, due to actually having variety in terms of level design and enemies. They both had pretty mediocre gunplay, RTCW didn't even have hand animated guns, just tag animations, Doom3's were just annoying (yey, thick black smoke that obscures your already poor FOV!).
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